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Koi Fish

After my previous C4D projects, including some client work, I used some downtime to move onto something with a different challenge. I wanted to animate something non-human, that involved a degree of rigging but that I could still turnaround fairly quickly.

As before I started with some rough sketches in Procreate which I then refined for using as a reference in C4D. I hard surface modelled the fish in a single piece (apart from the eyes!), and learnt a few lessons about edge flow and pulling details in a way that doesn't interfere with this (for example the gills and nostrils!).

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Fish c4d 03.JPG

I actually originally intended to use a simple FFD to animate with, but it distorted the fins far too much so I ended up making a rig to pose the fins in the way I wanted. I then decided to use a wind deformer to quickly 'wriggle' the whole body.

I would have loved to have time to add some SSS to the fins, and refined the animation more, but I set a 3 day limit and this was what I managed in that time. It also meant the total render time was only half an hour for 125 frames.

I comped in AE and added some little water motes with Particular's fluid system.

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