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Lantern Girl

Having made some inanimate objects and a hand, I wanted to push myself to making a full character from scratch. I knew this was a big jump, but the point was to learn and not necessarily to succeed, and hoo boy did I do a lot of learning. 

I designed the character with my current modelling skills in mind, but with a desire to give it some style and a warm, cartoon-ish feel. I also wanted the hair to have a chunky, plastic-y look to it so I divided it into three sections and thought about how it would sit on the head. I ended up changing the clothes after watching 'Wednesday' and wanting to make something a bit spooky!

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When it came to modeling, my biggest challenges were the hair and the face. The face was finickity to get it looking smooth yet defined, I remade the head a total of 9 times!! Having the edge loops in the right places really helped, and I used a few references to help with this.

The hair I used a combination of modelling and a bump map, as you can see in this clay render, to get the look I was after. When it came to the lighting I had a lot of issues with noise, which I mostly solved by upping the samples on the emission from the lamp glow, and utilising Octane's AI denoiser (but not too heavily as otherwise I would lose detail on the dress material and the glass of the lantern).

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Rigging was certainly a learning experience, and whilst it was enough to do some basic animation I think my next project will be making a new character with a full and flexible rig for animation, with all the knowledge applied from making this one!

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